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24 posts tagged MW3

Modern Warfare 3 Title Update and Hot Fix Notes

Call of Duty: Modern Warfare 3 Update History (All Platforms included)

  • TU1: Enabled Theater, Vault, Private Match options, Elite and Facebook functionality for Launch Day.
  • TU2: Fix for YouTube video upload on SD TVs. Matchmaking Improvements.
  • TU3: Theater Improvements (Fix to FF and RW in Theater), LAG improvements, Improvements to Hot Fix system.
  • TU4: Change to address hitching and lag in gameplay.
  • TU5: Further improvements for hitching and addressing lag in gameplay.

Hot Fix Updates:

  • No Recoil glitch
  • Infinite Laptop killstreak glitch (Stealth Bomber Glitch)
  • Map Exploits (Getting into trucks, under maps) Fix
  • Prevent Slow-mo and Super Fast lobbies

Re-balancing and Updates currently in Development:

  • TU6: Additional improvements to address lag. Fix for Melee Jump. Clan Tag Validation (remove buttons from clan tags). Improve Host Migration logic. Prevent stat Loss.
  • Hot Fixes after TU6:
  • Weapon Rebalancing (Dual FMG-9, Type-95, CM-901 Attachments)
  • Hitmarker Sound on Ps3
  • Reticle fix for certain weapons.

Community feedback currently in discussion:

  • Updates to the Spawn system
  • Further “lag compensation” or “host advantage / disadvantage” updates plus ability for on-going hot fixes based on feedback.
  • Default :30 Round Start timer for System Link only, while looking into adjustable timer for System Link games for Competitive Play.
  • Options to allow System Link players to ‘unlock all’ for competitive play in System Link only.

MW3: Knife Only Unlocking Dead Silence Pro

A couple of knife only streaks while unlocking Dead Silence Pro, which is pretty easy for knifers since we are always near the enemy.

I was experimenting with different sensitivities. Higher sensitivity is better for knifing, but lower seems better for Throwing Knives.

Currently at 7, which feels like 5 in Black Ops.

Can’t wait til Theater Mode gets a few bug fixes and extra features. Bring back the Dolly Cam! ;)

Source youtube.com

MW3 Weapons Graded: A to D-

Using a statistical normal curve with mean of ~50% and standard deviation of ~21%, I compared the assault rifles, smgs, and lmgs equally on the basis of 1/(shots to kill min), 1/(shots to kill max), rpm, max range, min range, headshot multiplier, 1/(head shots to kill min), 1/(head shots to kill max), center speed, 1/(ADS), 1/(reload time), 1/(empty reload), 1/(add time), 1/(drop time), 1/(raise time), movement speed, starting ammo, max ammo, and magazine capacity and got this:

Primary

  • MK14: A+
  • M16A4: A
  • G36C: A-
  • CM901: B
  • P90: B-
  • ACR 6.8: B-
  • MP7: C+
  • SCAR-L: C+
  • MG36: C
  • M4A1: C
  • FAD: C
  • MP5: C
  • AK-47: D+
  • PM-9: D
  • M60E4: D
  • TYPE 95: D
  • L86 LSW: D
  • PKP PECHENEG: D
  • UMP45: D
  • PP90M1: D-
  • MK46: D-

Secondary:

  • MP9: A+
  • SKORPION: A
  • FMG69: B
  • DESERT EAGLE: C
  • P99: C-
  • G18: D+
  • .44 MAGNUM: D
  • MP412: D
  • FIVE SEVEN: D
  • USP.45: D-

I would like to find a way to incorporate recoil, hip spread, and compensate for burst fire, but i don’t have those numbers - kilo